BetKing Deposits
BetKing Deposits
BetKing Deposits
BetKing
3 months
Payments
BetKing
3 months
Payments
BetKing
3 months
Payments
Disclaimer:
The product "BetKing",the images displayed in reference to the website, portal or mobile application in this case study are the property of KingMakers.
Overview
BetKing is a dynamic sports gaming and casino company.
The goal
The goal is to revamp payments to meet customer's needs by defining the users' problems and finding creative solutions for these problems. Blending user needs with business goals to help make consistently successful products.
The Challenge
The pain points based on customer feedback and analytical tools insights were information overload, difficulty choosing a payment method, inconsistency & repetitive experience, leading to a high drop-off rate and long completion time.
Solution
The first solution was to group all the payment methods into various categories, referred to as chunking. Chunking is one of the behavioural research nuggets used, which states that we process information better when put into small groups. Hence, chunking information is easier to process and significantly helps our ability first to read and then remember it.
Secondly, we introduced saved cards to reduce the repetitive experiences of our customers always having to fill in the card details, thereby eliminating high drop-off rates and a long time to completion.
We also reduced information overload because we discovered many customers do not read long information. Hence, making information precise and straight to the point was our watchword.
Lastly, we worked on a more consistent experience by sticking to the same UI patterns and making an easier transition from our interface to a third party.
Results
The results were remarkable. We noticed an improved success rate of 12% on card journeys and a reduction in time to completion by 40%. This result further proves that blending users’ needs with business goals helps to create successful products.
Role
Senior Product Designer - payments
Methods
• Survey
• Competitive analysis
• Empathy Mapping
• Customer Journey Mapping
• Workshops
• User flow
• Low-fidelity designs
• Prototypes
• User testing - Focus group | AB testing
Tools
Figma, Maze, Miro and Full Story
Case Study
View detailed case study here
Do not hesitate to contact me for further instructions
Disclaimer:
The product "BetKing",the images displayed in reference to the website, portal or mobile application in this case study are the property of KingMakers.
Overview
BetKing is a dynamic sports gaming and casino company.
The goal
The goal is to revamp payments to meet customer's needs by defining the users' problems and finding creative solutions for these problems. Blending user needs with business goals to help make consistently successful products.
The Challenge
The pain points based on customer feedback and analytical tools insights were information overload, difficulty choosing a payment method, inconsistency & repetitive experience, leading to a high drop-off rate and long completion time.
Solution
The first solution was to group all the payment methods into various categories, referred to as chunking. Chunking is one of the behavioural research nuggets used, which states that we process information better when put into small groups. Hence, chunking information is easier to process and significantly helps our ability first to read and then remember it.
Secondly, we introduced saved cards to reduce the repetitive experiences of our customers always having to fill in the card details, thereby eliminating high drop-off rates and a long time to completion.
We also reduced information overload because we discovered many customers do not read long information. Hence, making information precise and straight to the point was our watchword.
Lastly, we worked on a more consistent experience by sticking to the same UI patterns and making an easier transition from our interface to a third party.
Results
The results were remarkable. We noticed an improved success rate of 12% on card journeys and a reduction in time to completion by 40%. This result further proves that blending users’ needs with business goals helps to create successful products.
Role
Senior Product Designer - payments
Methods
• Survey
• Competitive analysis
• Empathy Mapping
• Customer Journey Mapping
• Workshops
• User flow
• Low-fidelity designs
• Prototypes
• User testing - Focus group | AB testing
Tools
Figma, Maze, Miro and Full Story
Case Study
View detailed case study here
Do not hesitate to contact me for further instructions
Disclaimer:
The product "BetKing",the images displayed in reference to the website, portal or mobile application in this case study are the property of KingMakers.
Overview
BetKing is a dynamic sports gaming and casino company.
The goal
The goal is to revamp payments to meet customer's needs by defining the users' problems and finding creative solutions for these problems. Blending user needs with business goals to help make consistently successful products.
The Challenge
The pain points based on customer feedback and analytical tools insights were information overload, difficulty choosing a payment method, inconsistency & repetitive experience, leading to a high drop-off rate and long completion time.
Solution
The first solution was to group all the payment methods into various categories, referred to as chunking. Chunking is one of the behavioural research nuggets used, which states that we process information better when put into small groups. Hence, chunking information is easier to process and significantly helps our ability first to read and then remember it.
Secondly, we introduced saved cards to reduce the repetitive experiences of our customers always having to fill in the card details, thereby eliminating high drop-off rates and a long time to completion.
We also reduced information overload because we discovered many customers do not read long information. Hence, making information precise and straight to the point was our watchword.
Lastly, we worked on a more consistent experience by sticking to the same UI patterns and making an easier transition from our interface to a third party.
Results
The results were remarkable. We noticed an improved success rate of 12% on card journeys and a reduction in time to completion by 40%. This result further proves that blending users’ needs with business goals helps to create successful products.
Role
Senior Product Designer - payments
Methods
• Survey
• Competitive analysis
• Empathy Mapping
• Customer Journey Mapping
• Workshops
• User flow
• Low-fidelity designs
• Prototypes
• User testing - Focus group | AB testing
Tools
Figma, Maze, Miro and Full Story
Case Study
View detailed case study here
Do not hesitate to contact me for further instructions
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Breakout NG
© Copyright 2024 Balla Light. All rights Reserved.
Made by
Breakout NG